1. Design an applied behavioral analysis for a classroom problem. Include group consequences, contingency contracts, token economies, and functional behavioral analyses. Make sure to use the jargon from the textbook to help clearly illustrate their meaning.
2. Is the digital computer an appropriate model for the human information processing system? Give reasons why the fit is appropriate and why it is not. Consider some of the implications of the victory of “Deep Blue” (a computer chess master) over the world champion Garry Kasparov.
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